Gaming Disorder (The Jimquisition)

– Please sir. – [Jim] Like and subscribe. (chicken clucking) (upbeat rock music) ♪ Born different ♪ ♪ We’re innocent ♪ ♪ We’re born perfect ♪ ♪ I’m not like you ♪ ♪ I’m a born lover ♪ ♪ Born Livin’ ♪ ♪ And I know, I’m ♪ ♪ I’m not like you ♪ ♪ I was born clever ♪ ♪ Born knowledgeable ♪ (smoking puffing) – [Mysterio] There’s a whole lot of good in these Mysterieos. (glass dings) (laughs) Oh shit. – Hello, is that General Mills? Yeah, we just did a five
second joke about your product and now we have no money because it was a very
expensive five second joke. So, yeah can we have a sponsorship deal? Mm-hmm. Yeah that’s, yeah yeah that’s me. Yeah? But fuck you then. When the World Health
Organization announced that addiction to video games
would be officially recognized and classified as gaming disorder there was much protest
from the gaming community, used as it is games being the
scapegoat for society’s ills. At a time where video
games are being blamed by self-serving Republicans for racially motivated mass shootings, the idea of gaming disorder
rubbed many up the wrong way. Many who perceived to the classification as an attack on the medium. Yet another attempt to
regulate, restrict or otherwise infringe on an industry they loved. So let’s look at gaming disorder, what that actually means and why the World Health
Organization definition isn’t something to be
angry or upset about. Even if, at a surface level, the idea of a United Nations agency saying video games can be addictive may be perceived by some among
you as a slight or a threat. The WHO defines gaming disorder thusly, “A pattern of gaming behavior”, digital gaming or video gaming, “characterized by impaired
control over gaming, “increasing priority given to
gaming over other activities “to the extent that
gaming takes precedence “over other interests
and daily activities, “and continuation or escalation of gaming “despite the occurrence
of negative consequences.” To diagnose someone with gaming disorder the subject has to show severe impairment to their social skills,
familial relationships, education and work life. Over an deserved course,
of at least 12 months, the subject would have to demonstrate significant inability to function and interact healthily in the world. For those alarmed that
the WHO, not that one, would classify millions
of obsessive gamers as addict sight unseen,
it’s worth emphasizing the extremity of impairment and the length of time an
extremity is demonstrated. If you spend hours a day gaming, but you still maintain
a healthy relationship, have no trouble doing
your work or are otherwise getting along just fine, you’re highly unlikely to be found within the tightly defined
scope of gaming disorder. Addiction is defined in no small part as something that consumes
one’s life to the detriment of important needs and functions. In short it’s very, very hard for a lot of hardcore players
to meet the requirements. The WHO, not that one,
acknowledges how only a comparative handful of players
would be considered addicted. Studies suggest that
gaming disorder affects only a small proportion of
people who engage in digital or video gaming activities. However people who partake
in gaming should be alert to the amount of time they
spend on gaming activities, particularly when it is to the exclusion of other daily activities, as well as to any
changes in their physical or psychological health
and social functioning that could be attributed to their pattern of gaming behavior. Ultimately, what the agencies saying here is just good advice, any pastime is worth the
occasional self checkup to make sure it’s being
engaged in healthily. And this is advice the
World Health Organization, and others, suggest for many many things, not just video games. And none of this is just about playing video games for
a long time sometimes. (upbeat music) ♪ This is is the captain of your ship ♪ ♪ Calling ♪ ♪ It’s time to get a snack onboard ♪ ♪ And no stallin’ ♪ – [Jim] Reactions to the
gaming disorder classification range from disbelief to
indignation, the question, why a video games being picked on? Why are they being singled out as bad? They’re not. There’s just a fundamental
societal misunderstanding of addiction and what an
addictive pattern of behavior says about the behavior being engaged in. Basically something with
the potential to addict is not inherently bad just
because it can become addictive. The WHO, not that one, is not trying to take
anybody’s games away. It’s not saying at all
that video games are bad, unhealthy or otherwise not
fit for public consumption. Now in many people’s minds addiction is tied inextricably to drug use because it’s practically
the only form of addiction schools would educate children about. In school you’re taught drugs are bad. You told drugs are addictive, therefore things that
can be addictive are bad. And when it comes to
education about addiction that’s pretty much all you’re told. This exclusive conflation is
carried with us into adulthood, at least that’s how it
all was when I was a kid. And while I’d hope addiction education would be expanded in schools,
since the time I was there, I won’t hold my breath. I mean I swear all the
textbooks I had as a kid were from the bloody 70s. Speaking of the 70s, at my
school one of the most extensive lessons about drug abuse we got was the teacher sitting
us down to watch the “The Cross and the Switchblade” and I’m not even making that up. – Hasn’t there been enough
killing and cuttin’? – You can’t tackle a hoard of the toughest gangs in New York with a Bible! They’re liable to crucify you. – I just wanna to say that there’s somebody who
cares about you people, cares about you very much. In fact he loves you just like you are. And when he died on
that cross he was a man. – [Jim] So we grow up being told drugs are bad, drugs are addictive, addictive things are bad. So not surprised that when you
hear about gaming addiction some of you worry that people are saying video games are bad. Non-chemical addiction is often
overlooked and misunderstood and not taken seriously. Sex addiction is often played
for laughs in TV shows, often portrayed as the excuse
used by horny perverts. Eating disorders are written off as greedy on one end of the spectrum and self starving for shallow
vanity on the other end. And more often than not
addiction is treated as if it happens in a bubble, as if an addict is simply an addict just because they got hooked on an inherently addictive substance. Addiction for its own sake. But that’s rarely the case, addiction doesn’t happen in a bubble. There are links between
addiction and depression that are so close they’re
practically sat atop one another. This goes for chemical addiction
as well as non-chemical. Too often people with
mental health struggles will attempt to
self-medicate with whatever they can get their hands on. Whatever distracts from their struggles. Whatever lets them feel even
the slightest bit different. For some people that
distraction becomes drugs, for others sex and for some,
yes, it becomes video games. And if that distraction
becomes a dependency, something someone feels they need in order to cope with their life, that’s how an addiction can form. I know, I’ve been there. I’ve bloody been there! None of this is a
universal truth of course, people are different, their
struggles are different. But nonetheless, addiction
is not so simple. It’s not just something
that happens out of nowhere and it’s not always so easily solved as simply stopping doing the bad thing. The point is that if we understand the psychological reasons for dependency, we can appreciate just how many things have the potential to become addictive without necessarily vilifying
those things in question. It’s about the behaviors,
not about the substance. Marijuana is, for example, often held up as an example of a drug that
is not chemically addictive and not habit-forming. However, just because pot is
not by itself habit forming it can, nonetheless,
become someone’s habit. It can, nonetheless, be overused. I mean, it makes people
feel good, in general. Sometimes it makes me stare
into an empty bag of Funyuns wondering what the hell I’m
been doing with my life. But generally, yeah, it
alters your brain chemicals, it makes you feel euphoric,
it can reduce your worries. You know, it’s good fun for many people. But that also gives it the potential to be abused by those
who feel that they need an external means of feeling good, which can lead to it being relied upon. And just because I recognize that, just because I realize that the pattern of using pot can be addictive
even if pot itself isn’t, it doesn’t mean I want it to go away. I’m quite fond of it. I like to go to my local bar and get hammered every now and then. Many people do and we still recognize that alcoholism is real, that
alcohol can be abused, even if most people are able to interact with it in relative safety. I mean, bloody hell, you can
become addicted to exercise. Hooked on the endorphin rush
and physically harming yourself after pushing your body beyond its limits to chase that rush. And exercise is generally agreed upon to be a very good thing,
not that I’d know. Now the natural question one
might ask at this point is, if almost anything can be addictive why do we even need a
specific gaming disorder? Why not just put it all under
the umbrella of addiction, rather than single out video games? This has a fairly simple answer, different things are
addictive in different ways. The way video game addiction plays out is distinct from the way something like workaholism might play out. In order to effectively
treat an addictive behavior one must be able to accurately recognize how that behavior manifests. Playing video games to the
exclusion of vital needs is quite different from
tying one’s whole sense of self-worth to their career. Even a most basic level gaming addiction might impair one’s ability to work, whereas workaholism sees
someone working way too much. And again not even the WHO, not that one, is saying video game addiction
is a widespread problem. It’s simply saying that, for
some people, it is a problem. The estimated number of
gaming disorder cases sits at around three to 4% of the billions of players worldwide. At that tiny estimate only
opportunistic scare mongers will try to pretend it’s
a common societal issue. Though most of those idiots are
too busy blaming video games for the existence of domestic terrorism. Fact is, it’s not a common societal issue and the WHO, not that
one, itself states so. But just because gaming disorder affects only a tiny handful of people that doesn’t mean it isn’t important. The number of people hurting may be small, but they are nonetheless hurting. They are nonetheless not well and they nonetheless need our
understanding and compassion. If gaming disorder affected literally one single human being
on the entire planet, just one individual,
their struggle would be no less valid for their solitude. They would be no less deserving
of recognition and help and that’s why I can’t condemn the existence of gaming
disorder as a classification. People are hurting themselves
playing video games. That doesn’t make video games evil, it makes the people who are
hurt deserving of treatment. (funky dramatic music)
(men grunting) (men yelling) – [Man] I don’t know much of
what’s going on around here. – [Jim] Now all this said
one must acknowledge the role certain video games do play in this. We must recognize that some video games are developed to be addictive. Hell, the word addictive is
a bonafide marketing term in the game industry. How many games have been
praised for being quote-unquote, addicting, in the past. The word retention is super
popular at game dev conferences and talks because monetized
games, especially, need players to stay within
their systems and economies. It’s what the daily login
bonus in a game is all about. The idea of the gameplay loop, the comfortably repetitive
pattern of in-game activities, is fundamentally based in forming habits. In keeping the player
interacting with the product by encouraging a satisfying
pattern of behavior. And while this can be perfectly
harmless fun in many cases, it can also be weaponized
against the player by less scrupulous publishers. – Hook, Habit, Hobby. This is a model from Dmitri
Drovanov of Flare Games. It’s a model for how
people progress in a game. The hook is what gets you into the game, to try out a free-to-play game. Then you build it into a habit that you play multiple sessions every day and then at the end it’s
the hobby phase where people see it as their one of their main hobbies and they put lots of time
and resources into it. – [Jim] Ah, Torulf Jernstrom, the industry’s ugly
reflection given human form. We’ve talked in the
past about how certain, so-called, triple-A game publishers are weaponizing addictive
psychology to make money. Problem gamblers and spending addicts have been targeted and, in
some cases, financially screwed by video games enticing them into buying micro transactions and loot boxes. Only recently, 2K Games put
out a disgusting trailer for NBA 2k20 that
emphasized how fun gambling with loot boxes, slot
machines and pachinko is. Literally brazenly almost
insultingly linking loot boxes with a literal gambling and
at time when those links are being investigated. The sad fact is a number of publishers including Electronic Arts,
Activision and 2k Games know exactly what they’re doing and have known for a long time. I’ve spoken out against a
monetized addiction in the past and having done that, I cannot go ahead and pretend the concept of gaming disorder is laughable or unbelievable. Not when publishers are
like EA, Activision or 2K our out in the world. I daresay a number of
unscrupulous publishers out there have been well aware for years that something like gaming
disorder can be a thing and have banked on it as
a potential moneymaker. After all, whales are how so many micro transaction fueled
economies make their money. The tiny handful of high spenders who drop hundreds or thousands of
dollars on a single game. And they’re not all rich
people with cash to burn, some of them are addicts
being preyed upon. With that in mind it’s not just fair to accept gaming disorder as a reality, it’s downright crucial. Before we go and I let you face yet another horrible week alone, I will do something I said I’d do more of and then forgot to do. So we’ll do another one now. Where I recommend an indie game because doing a solo video on that game would tank the YouTube channel because no one cares to watch it. So today I want to recommend, I suppose we’ll call it a recommendation, but I’ll just say, game I
played that are quite like. A indie game that I quite
liked was, “Horace”. Now I talk too much about
the story of this game is to spoil much that is best
experienced by the player. But, suffice to say, you’re
a little yellow robot, you look almost a little
bit like a LEGO person. Essentially it’s a platforming game. There is an interesting
narrative woven throughout, quite sentimental in some places, the protagonist is
adorable in many many ways. And you run around this
world collecting stuff, you’re picking up trash around the world, and that’s sort of the
the general conceit. But as you play you unlock new abilities, the biggest gimmick of them all being the power to walk on any surface. Vertical, upside down, what have you. And that spins the whole camera around, whenever you cling to a
surface, and it’s disorienting but not in a way that makes you queasy. It’s just very interesting. It’s one of those games
that plays with a few ideas and finds out ways to do lots
of things with those ideas, rather than just throw idea,
after idea, after idea at you without exploring the depth of said idea. Which is what I like to see. A lot of people have
been raving about this, that’s why I checked it out. A lot of people I follow
on social media were like, “I’m playing Horace. “It’s brilliant, it’s game of the year!” From what I’ve played it’s
not game of the year good, but it is very very good and
it deserves an eye on it. Even though I’ve followed
people who are raving about it, it doesn’t seem to have had
much mass market penetration, as they’d like to say. So check it out, it’s on Steam. That’s right it’s on Steam, so even if you don’t like the Epic Store, you can still play it. How about that? It’s cute, it’s interesting,
it’s innovative. If you like innovation. It’s creative, that’s a better
word than innovative really. It’s creative, it’s fun,
it’s got a really nice music. They sort of take classical music and it informs the atmosphere
of the games very very well. It’s about a little yellow robot walking upside down on the ceiling. It’s good. So there you go, there’s “Horace”, good little game, that you might enjoy. And that’s it for another
week of The Jimquisition. Thank God for me! Little yellow robot. Wait a minute, what’s that? 505 Games published it? Is that? I thought. Oh fucks sake. Well, I guess technically
that ain’t indie is it? Still good. ♪ Yeah, yeah, yeah ♪ ♪ Oh ♪ ♪ Everybody’s thinking ’bout me ♪

100 thoughts on “Gaming Disorder (The Jimquisition)

  1. If I took one thing away from this video: next time I blaze up I really need to watch "The Cross & The Switchblade"

  2. People get addicted to shopping, eating, running… all sorts of things. An addiction is a broken system in the brain; the thing itself is all but immaterial (except of course for drugs that can break that brain system to hell in back in only a couple of uses, which are of course a special class)

  3. REMINDER: W.H.O. removed gender dysphoria as a mental illness.
    Because clearly a man thinking he is a woman is "normal" or "healthy" but playing videogames is a "disorder". Addiction is addiction, it doesn't matter if you do drugs or gamble etc.

  4. The thing is gamers are hostage to video games without being addicts. It's why game publishers can get away with consumer abusive shit like gambling minigames despite the apparent amount of criticism they get for it. Too many people don't like it, but they buy the games and and spend modestly on micro transactions, because they can control their behaviour in games. But by their purchases of these games with absusive mechanics they perpetuate the attitude in publishers that the market is quite happy with the monetisation shit they pull despite the loud protests coming from the cheap seats.

  5. One thing I'll point out is the WHO has probably had this in the works for months, if not a few years, and thus the timing relative to the GOP blame/deflect game is unfortunate, not a planned pile on.

  6. Jim, thank you for continuing to help shine a spotlight and elaborate on this issue of exploiting people with gambling addiction and even trying to train others to have it.

  7. I wouldn't be too hasty in claiming that one would never fall under the scope of this new diagnosis: I have actually been institutionalized for about half a year several years ago. I still don't know what's wrong with me, because the thing they diagnosed me with was gaming addiction.

    Essentially my concern is that this is a breeding ground for misdiagnosis, malicious or otherwise: it's easy to see a depressed person self-medicate with videogames, diagnose them with a gaming disorder, take away their entertainment and say "nice, you're cured". This actually did happen to me: I was so severely depressed i found no joy in videogames any more, so they decided i'm cured.

  8. social media additction is way worse, parents neglect their children even outside the house and other people radicalize, most games get boring after a while at least

  9. I have been a hardcore gamer for as long as I can remember. I am now also a teacher. Gaming for me is something totally different then what my students call gaming. All their time is spent on mobile crap. Generally we have a "no phone in class" rule, but kids smuggle in phones just to keep their clicker timers and such crud going. It's sad. When I leave my house for work, I leave my pc and consoles behind, these kids have their phones everywhere and that coupled with these manipulating progression based games with timers etc, it's a very nasty combo.

  10. I mean sure, sex addiction is often "portrayed as the excuse used by horny perverts" and it should instead be taken seriously….BUUUUUUT, on the other hand, Tiger Woods. I think the key point that's missing from this video is that angst-ridden teens and basement dwelling adults are going to start using their "addiction" as a crutch to continue to offer nothing to society (an addiction which they don't have, according to the WHO's definition, but that isn't going to stop them from claiming it). I'm not saying the WHO should not have created this distinction, I'm just surprised that the very obvious abuse of this term that is most certainly going to occur, has been completely overlooked in this video…

  11. THANK YOU! That is exactly what I've been thinking about this stupid debate. I have had multiple friends struggling with addictions of all sorts, and many have been or are addicted to video games. The WHO is just making it easier for doctors or psychologists all around the world treating people with addiction problems.

  12. Honestly this applies to me, but replace gaming with YouTube. It's not good how much time I spend on here, and how much I've put off engaging in my own God damn life.

  13. It's still dumb. It's picking out 'games' when addictive behavior exists more generally and by specifying games, they're ignoring the actual underlying disease pattern.

    See also all those oldsters addicted to making racist comments on their local newspapers.

  14. As always, psychiatry shows Is a highly inneficient discipline. Gaming Disorder is not a disease ITS A FRICKIN SYNTOME OF SOMETHING ELSE!!! Like Sex Adiction or other pseudo diseases. Maybe depresion or stress or wathever, people get adicted to something because their lifes are miserable. There was an experiment, one mice was in a cage with heroin in the water, the mice got adicted. In another cage there was the same heroin but the mice wasnt alone and the cage was decorated with games, etc. the mice didnt touch the water.

  15. I appreciate that you're giving indie games a plug. I think they still qualify as indie even if they did get some big publisher money behind them. There are plenty of excellent indie games out there and I think it's a shame that so many of them simply pass under the radar because nobody talks about them. There are many indie games that I would rank amongst my favourite games, even among the big triple a titles. It often makes me think how many good titles I'm missing out on because I'm completely unaware of their existence.

  16. Might we take a look at … "reading addiction." Yes, as it turns out, there was a moral crusade in the Victorian Era over kids reading too much. And "reading addiction" is very much a thing, but hardly anyone alive, even those at the WHO, would point out that reading is inherently bad because some wind up becoming bibliophiles.
    It was something random I decided look up for "shits & giggles." What I found was somewhat fascinating.

    Good video, Jim.

  17. Great episode, Jim. Honestly and truly. But something I'd like to mention: You know who this episode applies to 100%? Todd Williams: The father of Alice and the so-called "textbook abuser" that you bitched about in your Detroit: Become Human Jimpressions. Sorry to keep bringing this up, but that more than anything else rubbed me the wrong way.

  18. That Mysterios bit RIGHT at the beginning, with its attendant and perfect *CLANK!*, was precisely what I needed today! THANK YOU, SIR!

  19. Just a comment to say that I massively appreciate the quick concise game highlight at the end, I would definitely appreciate to see one of those every Jimquisition. I am having a hard time finding a channel on youtube that does that. I know BunnyHop has a yearly video format that is basically that, but that leaves a lot of stuff on the sideway.

  20. Ok, let's take this piece by piece.

    "a pattern of gaming behaviour"
    Ok, dude, when you start seeing patterns you really should check if people are deliberately systematic about you or see a doctor.
    "characterized by impaired control over gaming"
    So when I wanna have a good time with my computer, I must always stay focused to not "loose control". Aha. Alright.
    "increasing priority given to gaming over other activities to the extent that gaming takes precedence over other interests and daily activities"
    Yes, of course, now I see, like, if I enjoy an activity but ever decide that I enjoy that activity more than another, I must be sick. Further, If I read alot of books, and enjoy reading books, and therefor spend alot of time reading books, I have a Book-Reading Disorder. And when I swim alot, and enjoy swimming, and therefor spend alot of time swimming, I must have a Swimming Disorder. Or is "Other Activities" in this context only the activities that the scientist in question considers "worthwhile activities"?
    "despite the occurance of negative consequences"
    Wow…. just wow…. Negative Consequences, huh? What exactly would that be? If I game, and my mother is against it, and therefor we fight over it, is that a negative consequence? If I go and make porn, and my co-workers look at me funny, is that a negative consequence? Further, if you enjoy doing science (HAHAHAHAHAHAHAHAHA, as if) and someone else punches you in the face of it, do you then have a science disorder if you keep doing it?

    And on the whole "Having problems with family, work, etc." part and the added "over the course of 12 months" I'll only say this: Taking Common Problems that everybody has, and only using those, by adding the context of a person gaming into it, does not make common problems caused by gaming.
    People who have problems with their family have those problems regardless of the "activities" they engage in.
    Stop pretending that playing alot of videogames is alcoholism. Please.
    If a person is gaming but does not maintain a healthy relationship, has trouble doing it's work or is not getting along just fine, then it has gaming disorder.
    If a person is not gaming but does not maintain a healthy relationship, then that person has relationship problems, if that person has trouble doing its work, it has work problems, and if that person is not doing fine, it probably read the article about gaming disorder and therefor send his gaming son to a psychiatrist.
    If a person is partaking in another activity that in the eyes of some very sophisticated people should never be placed over other activities, like fucking for example, we found ourselves a new disorder.

    I'll stop here. I will not continue to be spending my time with this, because I do not enjoy myself. I think if I'd continue regardless of my lacking enjoyment, despite there not being any outside sources other than engaging with this making me not enjoy it, then I would have a fucking Disorder.


  21. To be fair. Because of the fact that the amount of People playing video games are so high, even 3-4 % is a fucking high amount. At least 50 million players. Which makes the term "a handfull" a bit missleading. Now, i'm obv. pro video games, duh i'm here, but the amount needs to be said i think. To further make the idea of a video games addicition more real. And addiction in general for that matter.

  22. Great way to expand the format with recommendations of indie titles. Much more digestible and, dare I say, a lot smarter instead of harder 😉

  23. Yeah, as soon as I heard about this, I knew it was referring to the kind of cases where people played a game for so long that they forgot to eat or something like with the popularity of FF11 or something like that, not people who just play a lot of games but otherwise manage to live normally. Glad it's being recognised, though it is a bit late compared to when the worst of it was happening, I think.

  24. Thank the God's for Jim, I am glad someone talked about this and it being you helps a whole lot. I do hope people learn something form this.

  25. Hey Jim, why don't you grow a beard just for giggles? no reason other than I would like to see what you look like with a beard!

  26. Replace "gaming" in the disorder description and any other verb people do and you can make a new disorder. Shopping disorder, skiing disorder, knitting disorder, camping disorder, competitive whistling disorder, exercise disorder, etc.

  27. We all joked, we all made fun of him, we all jeered. Yet in the end Bill Shatner was right, tek HAS become a big problem, and we are now on the verge of TEKwar!!!1

  28. Honestly, if the requirements to being classified as having "gaming disorder" are THAT pedantic…you probably are a complete loser who needs to reassess the point of existing on this particular plane of existence if you DO qualify 😀

  29. It's worth mentioning that shopping addiction is also a thing and you don't have to be anti-consumerist or anti-capitalist to recognise it.

  30. You should try the game Heartbeat, it's a really good indie RPG game that deserves more love. I think you'd love its story.

  31. I've not seen or known anyone who take offense to gaming disorder because anything is bad outside of moderation… who is getting flipped out over this? Are these people even real?

  32. When the original FFVII PC port came out, all the controls were on the number pad and you couldn't remap most of them. At one point I played for about 11 hours straight, and the next day putting my hand in any position but a contorted claw caused me awful pain that didn't let up for the rest of the week. That's about the last time I've caused myself harm gaming.

  33. Really good video Jim! Here in Sweden we have 2 different words for addictions, "missbruk" and "beroende", the latter just means you're addicted to something on a biological level, while the first one just loosely translates to "misuse" and it can be applied to sex, gaming, anything really.

  34. 6:07 "What do you mean by You People." stabby stabby I think I'm addicted to listening to consumer rights advocates.

  35. Maybe they can get rid of lootboxes?
    Gambling addiction has caused lawmakers to regulate it, so maybe the same can be for games.

  36. I disagree with not just consolidating. Honestly, more weight needs to be given to the fact that it'd underlying behaviours and mental health issues that are the heart of addiction; whatever a given person is self-medicating with is pretty much irrelevant. Even the 'different signs' only really applies if you take the uppermost level (such as you example re: not working as a sign vs workaholism). It takes very little contextualisation to see the underlying consistency (any given activity/substance/etc used to the point of severe detriment in other areas of life). The degree of difference in treatment and spotting are no greater than exist in any single mental disorder, and even most chronic physical ones. Everyone's body and brain is different and this causes some natural variation; defining addictions by the medication of choice does not emphasise better awareness, it just reinforces the bogus narratives around addiction that society has been spouting for so long (themselves based on deeply flawed studies that were actually almost immediately debunked).

  37. I fall into the bracket and I don't need your understanding and compassion. I need to build myself up, not have someone else build me up. I've been "unemployed" for roughly a year while attending university, but I graduated that months ago. Instead of finding a job, I've been spending everyday putting off looking for work in favor of MMO limited time events. Every night I go to sleep saying "I'll look for a job tomorrow," but the next day comes and it gets put off till the next day. Me noticing my issue and accepting my problems was the first step to getting over my gambling addiction. I just have to apply it here and build my willpower up again. Sometimes a swift kick in the ass from reality does a lot more to help than understanding and compassion from others (those can be enablers.)

  38. I remember being 13 or 14 and telling my therapist what it was like using the internet/computer for me. The insane rush, the inevitability, losing track of time, being so numb to anything, FEELING fucking amazing, constantly clicking and going from one video or site to the next, trying to stop then giving in to all these feelings, knowing that it will be 3am no matter what I do, just the rush of continuing. And he was like "huh, you sound exactly like my gambling addict patient" And this almost 10 years before it was really even in the news or I had even heard about it. I remember some site for people to talk about how negatively wow had affected them, and boy did it look a lot like people who had a serious disorder.

  39. What about those of us who had severe impairment to their social skills, familial relationships, work and social life decades before they got into video games?

  40. I'm just saying that I would spend more time with my family if I got a 'daily log in bonus' rather than the bull received currently

  41. I remember the Cross and the Switchblade. There's a bit where a newly rehabbed girl goes back to her dealer and somehow doesn't get affected by heroin because…she's reformed, I guess? I didn't really understand that part of the movie.

  42. I think the algorithm boost from the like/subscribe pandering has worn off, this video didn't make it to my recommendations until Friday.

  43. I had Gaming Addiction for a handful of years. Wouldn't look for work, didn't socialize, lost sleep over it. But the cure is simple; you eventually hit burnout so hard that you won;t play another game for half a year.

  44. I didn't know people were upset by this. My take was "ABOUT DAMN TIME!" I first noticed a problem in the early 2000's when I started seeing stories of people driving themselves into debt and losing their jobs over Everquest. At least it's recognized now.

  45. Nice of the Triple A games industry to help the gaming disorder folk out with something healthy to replace it with. Full blown gambling addiction

  46. YES. a Couple years ago I was in group therapy with a man, 32 year old, who basically destroyed his upper-body with continuous exercise. It was his Escape.

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